![]() Do not double the price as a slotless magic item. The base price of enchanting a building is the same of making an equivalent wondrous item. On a failed check, the building is still a legendary building, but does not have the desired enchantments. Any spells required in the building’s enchantments are added to the requirements, and the mythic character enchanting the building must succeed on a Spellcraft or applicable Craft or Profession check as normal. Most building enchantments are simply spell effects, but some might resemble any wondrous item (at GM discretion). Enchanting buildings works in a similar manner to the creation of wondrous items with the Craft Wondrous Item feat. The cost for the building’s enchantment(s) is either paid in gold pieces as magic item crafting, added to the Build Point cost of the structure (1 BP = 2,000 gp), or is some combination of gold and BP. Enchanted structures can only be located within settlements with the legendary building mythic quality, and the building must be enchanted during its construction. To create an enchanted structure, a character must possess the Craft Wondrous Item feat and the Mythic Crafter mythic feat. This allows for the creation of taverns featuring a daily heroes’ feast or a stables filled with phantom steeds. ![]() While the majority of legendary buildings feature merely interesting thematic elements and improved kingdom/ settlement modifiers, some might feature specific magical benefits that impact mechanics on a smaller scale. ![]()
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